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Gointo 'The Journeyman Inn'.
Talkto the women she is the owner of the inn.
WhenAbnaxos enters talk to him.
Thenyou feel tired. Sit in THE COMFY CHAIR.

Theowner wakes you up in the morning, Talk to her.
Tryto go out and the woman will give you some clothes.
Whenyou are asked to help with the dishes, do it and you will get some Arkadianmoney.
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Gointo the city. On the map choose City Green. Knock at the door and talkto Abnaxos.
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Goto the Temple and talk to Tobias. He gives you the address to the new location,Enclave.
Leave.On the city map choose Enclave.
Talkto Minstrum Yerin, the librarian.
Readall the books you can choose. Don't forget to try the first answer, thereare a couple of books hidden.
Youhave read about some strange see-creatures. Go to the Harbor and talk tothe Old Sailor on the short pier to get more info, also talk to CaptainNebevay.
Thengo and talk to Brian Westhouse. (Lower left on the City Map.).
Thesethree men give you new useful information.
Goto the Enclave, and read the new books. Don't forget the first answer.
Youmust read the book about Alais to be able to continue. You hear yourselfsaying that you ought to visit Alais.
Afterreading this book go to the harbor and speak with the Captain. He refusesto take you on board.
Talkagain to the Old Man on the short pier. He will help you if you can gethis talking bird back,
Goto the stalls in the Marketplace.
Returnthe DELIVERY LIST to the Map Merchant, he will give you a MAP OF THE NORTHLANDSfor Tun Luic at the inn.
Thenplay a game with the Cups Handler. Look at the COINS and the SCREWDRIVERin the inventory.
Thecoin is iron and the screwdriver is magnetic. When you get the close upof the cups, use the SCREWDRIVER on the cups to detect which one holdsthe coin.
Talkto the Cups Handler until he gives you a CALCULATOR.
Tryto start a new game. When he refuses, trade the SCREWDRIVER for the BIRD.
Goto the harbor and give the BIRD to the Old Sailor.
Talkto Captain Nebevay. He will agree to take you to Alais, but he can't sailwithout wind amd the evil Roper Klack in the Northlands has stolen thewind.
Lookat the city map and choose the new location, Forest.
Suddenlythe bird comes back and you decide to keep company. You give him the nameCrow and he tells you to summon him by blowing the flute.
Continuewalking and you'll meet a Mole Man. Talk to him. He tells you his brotheris missing.
TheCrow flows away to find the brother.
Abit further on there is a broken bridge. You can't pass it so turn andgo back.
Thereyou encounter an old woman sitting on the ground. Help her to her feet.She invites you for dinner.
Followher home. When she goes searching for berries examine her house. Look ateverything.
Youhear something from the chain-locked cupboard.
Usethe BROOM (to the left of the cupboard) on the CUPBOARD.
Itfalls and releases the missing Mole Man
Takethe SKULL and use it on the ROUND WINDOW. Then take the MOLE MAN and puthim on the WINDOW.
Heescapes
Thewoman comes back, shows her real identity, a ghoul, and starts chasingyou.
Clickon the LOOSE FLOORBOARD (under the table). This will kill the ghoul.
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Exitthe house, and talk to the first Mole Man again. He will invite you tohis home.
Onyour map, there now is a new location. Go there.
Inthe Mole village, talk to the Mole man.
He'lldirect you to and their Elder. Talk with him, he will invite you to spendthe night in the Spirit Dig.
Thenreturn to the two Mole Men and talk to them about the Spirit Dig. They'llshow you to the entrance.
Gothere, and look at the bed. Use it and choose SLEEP.
Thechapter is finished with an animation where you meet some 'spirits'.
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