Aaahh! Real Monsters | |
---|---|
Developer(s) | Realtime Associates |
Publisher(s) | Viacom New Media |
Platform(s) | Sega Genesis, SNES |
Release | August 15, 1995 |
Genre(s) | Action-adventure, Platformer |
Mode(s) | Single-player |
Download cheat game harvest moon ppsspp android. Aaahh!!! Real Monsters is an action-adventureplatformervideo game developed by Realtime Associates and published by Viacom New Media in 1995 for the Sega Genesis and SNES based on the Americananimated series of the same name on Nickelodeon.
Ahh Real Monsters Cartoon
Story[edit]
In order to graduate from Monster Academy, three young monsters, Ickis, Oblina, and Krumm, need to pass their Monster Midterm Exam. This test has them scaring a number of people that their headmaster, the Gromble, orders them to in order to pass the exam.
Real Monsters on the Super Nintendo, GameFAQs has 3 cheat codes and secrets.
Real Monsters for Genesis. We have gaming information and you can play online. See screenshots, get game directions, hints, and other information. Play Nintendo, Atari, and Colecovision games for free. Level select cheat: Enter the following code when you get to the trash in the second part of Level 1: L, L + R, R(x2), Up, Down, L + R, Select, Star., Aaahh!!! Real Monsters SNES.
Gameplay[edit]
Playing as Ickis, Oblina, or Krumm, the player explores various locales collecting specific items and scaring specific people the Gromble instructs the player to. The characters starts out in the sewer, and progresses through levels above in the human world. Coin dozer game cheats. There are 25 levels and 5 bonus sections.[1]
Players can switch between each character at will and each has their own special ability that often can be used to solve puzzles or overcome obstacles: Ickis can fly for a short time, Oblina can reach high ledges, and Krumm can scan off-screen areas.[2] The monsters can also perform team moves, such as stacking on top of one another to reach items normally out of reach. The characters' main weapon is trash, which they can hurl at enemies. Collecting garbage sacks and fish bones gives a limited amount of stronger ammo, triple trash, throwing three pieces of trash at once. Collecting 'Monster Manuals' allows them to perform a 'scare' which defeats any enemies on screen, spooking them into running for their lives, or takes a certain number of hit points off a boss's health. Each monster's scare is unique: Ickis grows in size; Krumm roars, revealing fangs and three tongues; and Oblina shape-shifts into a far more hideous form. The goal of the game is to finish all levels and find all the items to pass the exam, including defeating a boss target at the end of the final level above ground, with the final boss being, in most cases, the monsters' sworn enemy, Simon the Monster Hunter. Between each level, the Gromble appears next to a projector, showing the name of the next level. Some of the Gromble's actions can be controlled at this point. The game contained small samples of speech at some points, possibly taken from the series. The Gromble speaks at the projector, and the characters speak during their scare, and when hit.
Reception[edit]
Reviewing the Super NES version, Tommy Glide of GamePro called the game 'run-of-the-mill platform-hopping'. He criticized the level design, choppy scrolling, weak backgrounds, and stiff controls, and found the high quality music and sounds to be the one positive note.[3]
See also[edit]
References[edit]
- ^'AAAHH!!! Real Monsters (Super NES)'. IGN. Retrieved June 21, 2017.
- ^'Nickelodeon: Aaahh!!! Real Monsters for Genesis (1995) - MobyGames'. MobyGames. Retrieved June 21, 2017.
- ^'ProReview: Aaahh!!! Real Monsters'. GamePro. No. 89. IDG. February 1996. p. 74.
External links[edit]
- Aaahh!!! Real Monsters at MobyGames
Ahh Real Monsters Oblina
The following are known Game Genie Codes for AAAHH!!! Real Monsters on Super Nintendo (SNES).
- Infinite Energy
C282-04A7 - Infinite Garbage
DD8E-4DD7 - Get Nothing For Each Trash Bag
DDC8-0FAF - Get 20 For Each Trash Bag
4DC8-0FAF - Get 100 For Each Trash Bag
88C8-0FAF - Infinite Lives
DDC0-3FDF - Infinite Scares
DDAA-1464 - 1-Ups Worth Nothing
DDCE-6F6D - 1-Ups Worth 3
D7CE-6F6D - 1-Ups Worth 5
D9CE-6F6D - Start With 1 Life
DFC7-17FC - Start With 10 Lives
DBC7-17FC - Start With 50 Lives
0BC7-17FC - Start With 0 Special Scares
DD69-37BF - Start With 10 Special Scares
FD69-37BF - Start With 20 Special Scares
4D69-37BF - Monster Books Are Worth Nothing
DDCA-AF0D - Monster Books Are Worth 2
D4CA-AF0D - Monster Books Are Worth 10
FDCA-AF0D - Most Health Power-Ups Worth Nothing
DDCB-A7DD - Most Health Power-Ups Worth More
D4CB-A7DD
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)